Finally, when losing a couple units of soldiers isn’t a big deal in Heroes (you can always replace them), it’s a massive deal in Fort Triumph, because the game has been built around permadeath, just as in XCOM.Īt first, I wasn’t sure how all of this would come together, but mechanically, Fort Triumph is… well, a triumph. Rather than send ever-growing armies to scour the landscape for loot and battles, you’ll instead handle never more than a few bands of heroes. The shift here is subtle but pervasive in the cities that dot the landscape, you’ll be investing in buildings, just like you did in the old Heroes games, only you’ll be doing that to yield combat boost to your heroes, rather than enable you to recruit units of skeletons, paladins, or orcs. Fort Triumph, on the other hand, is about recruiting small bands of heroes, who fight in tactical skirmishes with other small groups, just like in XCOM. If the developer hadn’t tried to be funny, this blend of XCOM and Heroes could have been a classic.Īs anyone who has played a Heroes of Might & Magic game knows, that series was all about building up armies of fantasy critters to then go and beat up on other armies. What that means is that the market is wide-open for another player to be the “spiritual successor” to the Heroes property. As beloved as it is, Ubisoft now owns it, and has absolutely no interest, whatsoever, in indulging niche strategy RPG things (unless the execs can ruin it by turning it into a live service). Heroes of Might & Magic is a dead franchise.
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